Best Deep Cut


Remembering Grußau won "Best Deep Cut" for the 3rd Annual Public Domain Game Jam! Take a look at Techdirt's review of the game below and look at the other winners here. I am honored to receive the recognition!

Also, Jason Morningstar tweeted about my game saying "This is a weird, serious and affecting game. Recommended!" That's pretty freakin' cool.


Techdirt's review:

Best Deep Cut — Remembering Grußau by Max Fefer (HydroForge Games)

Building on public domain works doesn't have to be all about chopping up and changing them, and games don't always have to achieve their goals in an oblique way. Sometimes, there are games like Remembering Grußau by Max Fefer/HydroForge Games that tell you exactly what they are: in this case, a guided reflection on the death of Jewish artist Felix Nussbaum and a work he painted in 1925, nearly twenty years before he was killed at Auschwitz. The game is calm, meditative, and deeply moving, remaining entirely focused on the painting and prompting the player to study it and consider its meaning with the knowledge of Nussbaum's life and death. It's the only Twine game among this year's winners, but it also goes beyond the browser-based interactive story, tasking players with writing a letter on paper and returning to the game after spending time to contemplate it. Our judges found it impactful and highly effective in its goals, and by drawing on one specific lesser-known work and truly exploring it to the fullest, it became the clear choice for Best Deep Cut.

Files

Remembering Grußau.zip Play in browser
Jan 08, 2021

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